VIDEO GAME PROGRAM RECORDED CIRCUIT

Brand Owner (click to sort) Address Description
GALIVAN Nihon Bussan Kabushiki Kaisha 12-9, Tenjinbashi 1-chome Kita-ku, Osaka Japan VIDEO GAME PROGRAM RECORDED CIRCUIT BOARDS FOR GAME MACHINES;
LOVELY ANGEL Nihon Bussan Kabushiki Kaisha 12-9, Tenjinbashi 1-chome Kita-ku, Osaka Japan VIDEO GAME PROGRAM RECORDED CIRCUIT BOARDS FOR GAME MACHINES;
TERRA FORCE Nihon Bussan Kabushiki Kaisha 12-9, Tenjinbashi 1-chome Kita-ku, Osaka Japan VIDEO GAME PROGRAM RECORDED CIRCUIT BOARDS FOR USE WITH VIDEO GAME MACHINES;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A recorded race is downloaded from an online gaming service. The recorded race is associated with a game program. The game program is launched on a game console. The recorded race is applied to the game program executing on the game console such that the recorded race controls a first vehicle moving through a course. Control inputs are received from an input device coupled to the game console. The control inputs control a second vehicle moving through the course.