TABLE GAMING EQUIPMENT

Brand Owner (click to sort) Address Description
ANGEL EYE ANGEL GROUP CO., LTD. 4600 AONO-CHO HIGASHIOMI, SHIGA 527-0232 Japan TABLE GAMING EQUIPMENT, NAMELY, DEALING DEVICES FOR PLAYING CARDS;
ANGEL POKER ANGEL GROUP CO., LTD. 4600 AONO-CHO HIGASHIOMI, SHIGA 527-0232 Japan Table gaming equipment, namely, playing cards;POKER;
ANGEL SCOPE ANGEL GROUP CO., LTD. 4600 AONO-CHO HIGASHIOMI, SHIGA 527-0232 Japan Table gaming equipment, namely, an electronic security device in the nature of a scanner for reading security codes on playing cards, containers therefor and packaging thereof;
ANGEL SMART ANGEL GROUP CO., LTD. 4600 AONO-CHO HIGASHIOMI, SHIGA 527-0232 Japan Table gaming equipment, namely, an electronic security device in the nature of a scanner for reading security codes on playing cards, containers therefor and packaging thereof;SMART;
ANGEL U.S.A. ANGEL GROUP CO., LTD. 4600 AONO-CHO HIGASHIOMI, SHIGA 527-0232 Japan Table gaming equipment, namely, playing cards[, dice, board games, playing card dealing machines, gaming tables, poker chips, playing card shuffling machines and Japanese playing cards ]; none of the foregoing relating to baseball or softball or a baseball or softball team;U.S.A.;
CLUB ANGEL ANGEL GROUP CO., LTD. 4600 AONO-CHO HIGASHIOMI, SHIGA 527-0232 Japan TABLE GAMING EQUIPMENT, NAMELY, PLAYING CARDS; NONE OF THE FOREGOING RELATING TO BASEBALL OR SOFTBALL OR A BASEBALL OR SOFTBALL TEAM;
CLUB POKER ANGEL GROUP CO., LTD. 4600 AONO-CHO HIGASHIOMI, SHIGA 527-0232 Japan TABLE GAMING EQUIPMENT, NAMELY, PLAYING CARDS;POKER;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A disclosed gaming machine may securely communicate with devices over a public network such as the Internet. The gaming machine utilizes a combination of symmetric and asymmetric encryption that allows a single gaming machine to securely communicate with a remote server using a public network. The secure communication methods may be used to transfer gaming software and gaming information between two gaming devices, such as between a game server and a gaming machine. For regulatory and tracking purposes, the transfer of gaming software between the two gaming devices may be authorized and monitored by a software authorization agent.