PROVIDING COMPUTER GAMES ONLINE

Brand Owner Address Description
SON OF SONGS MEDIAPRODUCCION, S.L.U. Avenida Diagonal, 177-183 15ยช planta Edi Barcelona 08018 Spain Providing computer games online; Production of television programs; Distribution of television programs; Organization of quizzes, games, and entertainment, educational, cultural, sports, and other non-business and non-commercial competitions; Production of audiovisual recordings for non-advertising purposes;The mark consists of the stylized words SON of SONGS within a circle. The stylized words SON of SONGS appears to consists of two parallel lines between the words SON and SONGS where the word of appears to be in between the parallel lines and the stylized words SON and SONGS.;Broadcasting of audiovisual and multimedia content via the Internet; Transmission and distribution of data or audiovisual images via a global computer network or the Internet; Transmission and broadcasting of radio and television programmes;Color is not claimed as a feature of the mark.;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A method and system facilitating selection of participants in multiplayer online electronic games. The method provides an efficient procedure for players to host and join new instances of multiplayer online electronic games, as well as providing a scheme that enables players to join multiplayer online electronic games that are already in progress. The method is implemented through a gaming utility that runs on each player's electronic device (e.g. PC) and interacts behind the scenes with an online messaging service. Player hosts are enabled to select players from a list of contacts provided by the online messaging service who they want to invite to join a chat session. A selected multiplayer online electronic game is selectively launched on all of the player's computers through a single command issued by the host. Additionally, the gaming utility provides players with a list of existing chat sessions being hosted by other players so as to enable the players to join multiplayer online electronic games that are already in progress. The system includes a plurality of electronic devices linked in communication across a communications network, such as a LAN or the Internet. Each electronic device is operatively coupled to a headset having a pair of headphones and a microphone. The headset is worn by a player, enabling the players to verbally communicate with others in a verbal chat session.