PROVIDING ONLINE ELECTRONIC

Brand Owner (click to sort) Address Description
CINELIFE Spotlight Cinema Networks Suite 210 11601 Wilshire Blvd. Los Angeles CA 90025 Providing an online and electronic non-downloadable newsletter relating to movies, theatres, festivals, reviews, screenings, filmmakers and entertainment information; entertainment information in the nature of movie schedule information, special events information, information on screenings, information on festivals and event location information services, movie ticketing, information on event cinema sweepstakes and reservation services; providing information about recreational activities, movies, theaters, events and movie listings, and reviews of movies and events via global computer and wireless communication networks; providing a website which arranges for ticket reservations for motion pictures; providing a website with information in the fields of motion pictures, shows and entertainment provided via global computer and wireless communication networks; entertainment services in the nature of non-downloadable videos featuring entertainment, in particular videos featuring movies and short films, and providing information in the fields of motion pictures, and shows provided via global computer and wireless communication networks;Downloadable software for providing movie schedules, special events, screenings, festivals, sweepstakes, location information services, movie ticketing and reservation services; Downloadable software for providing information about recreational destinations, movies, theaters, events and movie listings, and reviews via global computer and wireless communication network; Providing an online and electronic newsletter relating to movies, theatres, festivals, reviews, screenings, filmmakers and entertainment information that is downloadable from the Internet;Providing consumer information and related news in the fields of the arts, entertainment, movies, independent films, exhibitions, events, music, and literature advertising services; advertising, marketing and promotional services;
PHAGE WORLD Medvostat 4301 Gulfshore Blvd., Suite 1404 Naples FL 34103 Providing online electronic, non-downloadable newsletters, journals, magazines, news articles, transcripts and abstracts of articles of research in the field of bacteriophages; providing online non-downloadable journals, monthly columns and blogs featuring information in the field of bacteriophages; educational services, namely, providing expositions, convocations, conferences, audioconferences and seminars in the field of bacteriophages; educational services, namely, providing non-downloadable research transcript articles in the field of bacteriophages; providing non-downloadable webinars in the field of bacteriophages;Newsletters, journals, magazines, bulletins and brochures in the field of bacteriophages;Conducting, arranging and organizing trade shows and business audioconferences in the field of bacteriophages; conducting online trade show exhibition in the field of bacteriophages;PHAGE;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A method and system facilitating selection of participants in multiplayer online electronic games. The method provides an efficient procedure for players to host and join new instances of multiplayer online electronic games, as well as providing a scheme that enables players to join multiplayer online electronic games that are already in progress. The method is implemented through a gaming utility that runs on each player's electronic device (e.g. PC) and interacts behind the scenes with an online messaging service. Player hosts are enabled to select players from a list of contacts provided by the online messaging service who they want to invite to join a chat session. A selected multiplayer online electronic game is selectively launched on all of the player's computers through a single command issued by the host. Additionally, the gaming utility provides players with a list of existing chat sessions being hosted by other players so as to enable the players to join multiplayer online electronic games that are already in progress. The system includes a plurality of electronic devices linked in communication across a communications network, such as a LAN or the Internet. Each electronic device is operatively coupled to a headset having a pair of headphones and a microphone. The headset is worn by a player, enabling the players to verbally communicate with others in a verbal chat session.