NAME COMPOSING MARK

Brand Owner (click to sort) Address Description
BEANIE City of Lima, The Department of Community Development 50 Town Square Lima OH 45801 The name composing the mark BEANIE, is adopted to identify a fanciful mascot of the city of Lima, Ohio, used to promote community development and neighborhood development programs, to promote neighborhood volunteerism and to promote neighborhood associations that promote the health, safety, peace and property of the city.;T-shirts and hats, namely, baseball-style caps;
EDIE Limited Too, Inc. 3885 Morse Road Columbus OH 43219 The name composing the mark is not that of a known living individual.;dolls, doll clothing and doll accessories;
HARDYS ACCOLADE WINES AUSTRALIA LIMITED 10 Franklin Street, Level 10 Adelaide SA 5000 Australia The name composing the mark does not identify a particular living individual. ;Wine;
NANCY ZIESKE Sullivan, Nancy Z. P.O. Box 7400 Rochester NH 03839 The name composing the mark is another name under which the applicant does business.;Original artwork paintings;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. The present invention provides a picture processing device capable of realizing the detailed shape and pattern of a display object which is far away from a viewpoint and which attracts a game player's attention. For example, a display object (or player) in a soccer game is composed of a small number of polygons to be displayed on a CRT-type display, etc. when the display object is far away from the viewpoint (or camera position). However, even if the player is at a far position, the player will attract the game player's attention when a ball is passed to the player. If the number of polygons composing the player is small in such a situation, the game player will gain an unnatural impression. For example, assuming that a ball rolls to a certain player and this player obtains priority, a priority mark will be displayed above the player's head. Then, it is determined whether or not the player with the priority mark is close to a certain viewpoint. If the player is close to the viewpoint, no change will be made because the player is already composed of many polygons. On the other hand, if the player is far away from the viewpoint, the number of polygons composing the player will be increased to be almost the same as the number of polygons composing other players located close to the viewpoint.