KARL ZIKTOR DOES NOT IDENTIFY

Brand Owner Address Description
KARL ZIKTOR SABAN ENTERTAINMENT, INC. 10960 Wilshire Boulevard Los Angeles CA 90024 KARL ZIKTOR does not identify a living individual.;toys, games, playthings, and sporting goods, namely backboards for basketball; non-motorized scooters; skateboards and skateboard bags; play bendable figures; action figure toys and accessories therefor; sports board games; balls, namely basketballs, playground balls, sport balls, foam balls; toy banks; toy watches; bath tub toys; water squirting toy; toy vehicles; wind-up toys; jump ropes; sling shots; audio and visual toys, namely toy walkie talkies, toy 3-D viewers and reels; action skill games; board games; card games; toss games; hand held units for playing electronic games; video games cartridges; video output machines; coin and non-coin operated game tables; pinball games; computer game cassettes, computer game cartridges, computer game programs, and computer game tapes; jigsaw puzzles; manipulative puzzles; mechanical action toys; dolls, puppets, playsets for dolls, doll clothing and costumes; children's play cosmetics; role playing games; action-type target games; toy weapons, squirt guns; kites; paper and plastic party favors in the nature of small toys and noisemakers; balloons; stuffed and plush toys; latex squeeze toy figures; inflatable bath, swimming and ride-on toys; toy vehicles; ride-on toys; inflatable swimming pools; toy houses and tents; surf boards, kick boards, body boards and leashes therefor; toy sand boxes; toboggans, snow saucers, snow boards, toy building blocks; mobiles for children; Christmas tree ornaments; toy craft kits comprising molds and molding compound for making toy figures; plastic action figure models; flying discs; pet toys; marbles and yo-yos;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. Programs, methods and apparatus for context sensitive font generation, especially handwriting fonts. In a preferred embodiment, a computer program product contains instructions to identify a character string including upper case, lower case, and/or symbolic characters; identify the first character in the string; identify a plurality of handwritten glyphs corresponding to the character; select one of the glyphs based upon an adjacent character in the string; and repeat the foregoing steps, thereby converting the character string.