Brand Owner Address Description
MT FRAMEWORK CAPCOM CO., LTD. 3-1-3 Uchihiranomachi, Chuo-ku Osaka 540-0037 Japan [ Game engine software for video game development and operation; ] Computer game software; Computer game in the form of cartridges, [ cassettes, ] discs [ or tapes ] ; Video game cartridges [ ; ] [ Video game machines for use with television receivers; ] Downloadable game software; Downloadable computer games; Downloadable game program for playing on mobile phones; Downloadable game software for playing on mobile phones; Screen saver software and wallpaper software; Downloadable screen saver software and wallpaper software for mobile phones; Downloadable graphics and music via a global computer network; Downloadable graphics, music, and ring tones for mobile phones;FRAMEWORK;

Where the owner name is not linked, that owner no longer owns the brand

Technical Examples
  1. A method using a spatial-temporal software game for both teaching math concepts to a child and for scoring the child's proficiency in these math concepts. These scores are compared with the child's performance on a language-based test of the math concepts. If the child's score on the language-based test is lower than what is reflected by the child's game scores, instruction is given the child using stories and flashcards related to the spatial-temporal software games so that the child will relate vocabulary terms with the math concepts and characters in the temporal-spatial software game.