ELECTRONICS GADGETS

Brand Owner (click to sort) Address Description
CREEPY CRAWLERS JAKKS PACIFIC, INC. 2951 28th Street Santa Monica CA 90405 Electronics and gadgets, namely, cameras, video cameras, software for games, computer game software, downloadable mobile applications for interactive play with toys, digital photo frames; musical devices, namely, MP3 players; smart watches, radios; smart devices, namely, smartphones; computer application software for mobile phones, namely, software for games; computer game software; recording devices, namely, blank flash drives; interactive multimedia computer game programs, computer software for games; blank recordable DVDs and CDs; Pre-recorded DVDs and CDs featuring animations and cartoons and children's entertainment; Computer programs and user manuals sold as a unit for interactive video game programs in the field of education and entertainment; computer software featuring interactive simulations and stories; informational and recreational interactive software and computer programs for interactive video game programs; audio-visual computer software for interactive video game programs pertaining to educational and entertainment subject matter; computer application game software for mobile phones, portable media players, handheld computers and tablets;
CREEPY CRAWLERS JAKKS PACIFIC, INC. 2951 28th Street Santa Monica CA 90405 Electronics and gadgets, namely, cameras, video cameras, downloadable electronic game software for computers, downloadable mobile applications for interactive play with toys, digital photo frames; Musical devices, namely, MP3 players; Smart watches; Radios; Smart devices, namely, smartphones; Downloadable computer application software for mobile phones, namely, software for games; Recorded computer game software; Recording devices, namely, blank flash drives; Downloadable interactive multimedia computer game programs; Downloadable computer software for games; Blank recordable DVDs and CDs; Pre-recorded DVDs and CDs featuring animations and cartoons and children's entertainment; Downloadable computer programs and downloadable user manuals sold as a unit for interactive video game programs in the field of education and entertainment; Downloadable computer software featuring interactive simulation games and featuring software for use in displaying stories; Downloadable interactive video game programs; Downloadable computer software for providing information about interactive video games; Downloadable audio-visual computer software for interactive video game programs pertaining to educational and entertainment subject matter; Downloadable computer application game software for mobile phones, portable media players, handheld computers and tablets for playing games;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A dual motion docking apparatus for docking an electronics console to a component board in a chassis is disclosed. The electronics console and the component board lie in the same plane of the chassis, but the electronics console must be mated with the component board at an angle orthogonal to a direction of installation of the electronics console. Aspects of the present invention include a first docking mechanism for slidably inserting the electronics console into a chassis, such that connectors on the electronics console align with connectors on the component board. The first docking mechanism preferably comprises a docking base coupled to the electronics console that has a longitudinal female portion, and a longitudinal male portion located on an underside of the electronics console, wherein when the electronics console is inserted into an opening in a chassis, the male portion engages the female portion of the docking base to guide the electronics console along the docking base as the electronics console is slid into the chassis. The dual motion docking apparatus further includes a second docking mechanism for laterally moving the electronics console towards the component board, such that the electronics console connectors engage the component board connectors, thereby enabling the blind docking between the electronics console and the component board. The second docking mechanism preferably comprises a handle extending from a front of the electronics console, and a cam mechanism having a portion that is held immobile by a docking base, wherein after the electronics console is slid into the chassis, the handle is pushed rearward by hand to actuate the cam mechanism, which then pulls the electronics console towards the component board.