EDUCATIONAL COMPUTER GAME PUBLISHING

Brand Owner (click to sort) Address Description
IMAGINE SMARTER LEARNING Qneuro, Inc. 460 Goddard Irvine CA 92618 Educational computer game publishing;Educational computer game software development;
QNEURO Qneuro, Inc. 460 Goddard Irvine CA 92618 Educational computer game publishing;Q NEURO;Educational computer game software development;
QNEURO IMAGINE SMARTER LEARNING Qneuro, Inc. 460 Goddard Irvine CA 92618 Educational computer game publishing;The mark consists of QNEURO IMAGINE SMARTER LEARNING below the following stylized design: a fanciful rendition of an atom in which the nucleus brain is surrounded by electrons. There is a shadow design of the aforementioned nucleus brain design.;Color is not claimed as a feature of the mark.;Educational computer game software development;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A system, method, and computer program product for selecting an educational institution, including determining selection criteria for an educational institution, including a location of the educational institution, a type and size of the educational institution, and an admission selectivity of the educational institution; and generating a list of one or more recommended schools satisfying the selection criteria, wherein the recommended schools satisfy predetermined freshman retention rates and graduation rates.