CONSUMER AUDIO

Brand Owner (click to sort) Address Description
MPV OPTICAL STORAGE TECHNOLOGY ASSOCIATION 19925 Stevens Creek Blvd. Cupertino CA 95014 Consumer audio, image, and video playback devices, namely CD players and DVD players and memory card players and hard disk drive players; optical media, namely, blank compact discs and digital versatile discs and prerecorded compact discs and prerecorded digital versatile discs featuring music, pictures, live performances, entertainment and motion pictures; consumer audio, image, and video recording devices, namely CD recorders and DVD recorders and digital cameras; consumer audio, image, and video disc recording software applications, namely software applications that manage audio, image, and video content and record it to recordable CD and DVD; consumer audio, image, and video content transfer applications, namely software applications that manage audio, image, and video content and transfer it onto portable storage media such as memory cards and removable hard disk drives;
YANK Compass Marketing, Inc. 2nd Floor 251 First Avenue North Minneapolis MN 55401 Consumer audio, image, and video playback devices, namely CD players and DVD players and memory card players and hard disk drive players and MP3 players and personal audio recorders; optical media, namely, blank compact discs and blank digital video discs; consumer audio, image, and video recording devices, namely CD recorders and DVD recorders and MP3 recorders and digital cameras; consumer audio, image, and video disc recording software applications, namely software applications that manage audio, image, and video content and record it to recordable CD and DVD; consumer audio, image, and video content transfer applications, namely software applications that manage audio, image, and video content and transfer it onto portable storage media such as memory cards and removable hard disk drives; blank media, namely DVD-R, DVD-R/W, DVD-R+W, CD-R, and CD-R/W discs;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. Techniques for efficiently buffering graphics data between a producer and a consumer within a low-cost graphics systems such as a 3D home video game overcome the problem that a small-sized FIFO buffer in the graphics hardware may not adequately load balance a producer and consumer-causing the producer to stall when the consumer renders bit primitives. One aspect of the invention solves this invention by allocating part of main memory to provide a variable number of variable sized graphics commands buffers. Applications can specify the number of buffers and the size of each. All writes to the graphics FIFO can be routed a buffer in main memory. The producer and consumer independently maintain their own read and write pointers, decoupling the producer from the consumer. The consumer does not write to the buffer, but uses its write pointer to keep track of data valid positions within the buffer. The producer can write a read command to a buffer that directs the consumer to read a string of graphics commands (e.g., display list) stored elsewhere in the memory, and to subsequently return to reading the rest of the buffer. Display lists can be created by simply writing a command that redirects the output of the producer to a display list buffer.