COMPUTER ANIMATION

Brand Owner (click to sort) Address Description
ANIMEDIA Lasher, Kenneth H. 11852 Kingston Pike Knoxville TN 37922 computer animation, computer graphic screen design and multimedia computer program services for others;
DIGITAL ARTWORKS Digital Artworks, Inc. 2295 Coburg Road, Suite 104 Eugene OR 97401 computer animation, including computer games, movies and television;
LIGHTHOUSE POINT PRODUCTIONS Lighthouse Point Productions, Inc. 110 Whitney Avenue New Haven CT 06510 computer animation, video, music, and multimedia programming services for the interactive entertainment industry; publishing of interactive multimedia games, movies, and titles of others for distribution via CD-ROM, DVD, and the Internet;
LIGHTHOUSE POINT PRODUCTIONS Lighthouse Point Productions, Inc. 110 Whitney Avenue New Haven CT 06510 computer animation, video, music, and multimedia programming services for the interactive entertainment industry; publishing of interactive multimedia games, movies, and titles for distribution via CD-ROM, DVD, and the Internet;
MAGIC PIXELS DIGITAL ANIMATION MAD Imageworks Inc. 1850 Warburton Ave. Ste. 201 Santa Clara CA 95050 Computer animation;
PROGRAMMERS' BASIC TOOLKIT Epyx, Inc. 1043 Kiel Ct. Sunnyvale CA 94086 COMPUTER ANIMATION, GAME DESIGN, AND BUSINESS GRAPHICS UTILITY PROGRAM RECORDED ON MAGNETIC MEDIA, AND INSTRUCTION BOOKLETS SOLD AS A UNIT;PROGRAMMERS BASIC TOOL KIT;
VISION QUEST Vision Quest Productions, Inc. 10912 Woodland N.E. Albuquerque NM 87112 computer animation, airbrush illustration, and bas-relief sculpting;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A system and method for graphically showing the animation order of animated elements in a presentation program or other software. The invention consists of a User Interface (UI) widget which shows the order of the animation in the presentation. This UI employs an animation On Object User Interface (OOUI), or animation tag, that is preferably a rectangular control that encloses a number, and labels the order in which objects are animated. Each animation OOUI or animation tag is associated with an object on a display during creation and editing. The animation OOUI or tag is preferably placed in close proximity to the object it is associated with, rather than in a separate window or dialog box, and is hence termed 'On Object'. The animation tag is active and responds to computer input device selection actions. Each animation OOUI is typically associated with an animation list.