CHILDREN S EDUCATIONAL SOFTWARE COMPUTER

Brand Owner (click to sort) Address Description
ASSIGNFOCUS DreamBox Learning, Inc. 777 108th Avenue NE, Suite 2300 Bellevue WA 98004 Children's educational software and computer game software; educational software and computer game software both featuring mathematics instruction and for generating progress reports related thereto; computer software for creating, customizing and assigning lessons, homework and study topics;ASSIGN FOCUS;Application service provider (ASP) featuring children's educational software and computer game software; application service provider (ASP) featuring instructional educational software and computer game software in the field of mathematics and for generating progress reports related thereto; online non-downloadable software for creating, customizing and assigning lessons, homework and study topics;
DREAMBOX LEARNING DreamBox Learning, Inc. 777 108th Avenue NE, Suite 2300 Bellevue WA 98004 Children's educational software and computer game software featuring instruction at the pre-school, primary, secondary and college level and for generating progress reports related thereto; educational software and computer game software both featuring mathematics instruction for the pre-school, primary, secondary and college level and for generating progress reports related thereto; computer software for [ mobile phones, ] mobile computers, [ mobile personal digital assistants, ] portable media players, mobile [ digital book readers and ] tablet computers for creating, modifying and viewing educational and instructional lessons plans; computer software for [ mobile phones, ] mobile computers, [ mobile personal digital assistants, ] portable media players, mobile [ digital book readers and ] tablet computers for downloading, creating, modifying and viewing educational and instructional multimedia information and videos; computer software for aligning educational and instructional objectives and lessons with state curriculum standards, analyzing state mandated school assessments, benchmarking student progress assessments and transmitting and sharing electronic lesson plans; computer software for predicting future educational performance of students;DREAM BOX LEARNING;LEARNING;
SQUARE PANDA LEARNING SQUARED, INC. 935 BENECIA AVE SUNNYVALE CA 94085 Children's educational software and computer hardware; computer application software and mobile application software, namely, software for classroom and home instruction in the fields of reading, writing, coloring, science, languages, math, and other academic subjects in the field of computer programing and coding; educational software featuring interactive multimedia computer game programs in the fields of reading, writing, coloring, science, languages, math, and other academic subjects in the field of computer programing and coding; none of the foregoing products being computer security products or their parts and fittings, computer security hardware and software products or their parts and fittings, computer hardware and software or their parts and fittings for instruction, education and training in the computer security field, or computer hardware and software or their parts and fittings for instruction, education and training in computer programming and coding in the computer security field;In the statement, line 10 after coding, none of the foregoing products being computer security products or their parts and fittings, computer security hardware and software products or their parts and fittings, computer hardware and software or their parts and fittings for instruction, education and training in the computer security field, or computer hardware and software or their parts and fittings for instruction, education and training in computer programming and coding in the computer security field, should be inserted.;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. Computer software and portable memory for an electronic educational toy designed to stimulate the development of a child's mind using audio feedback, the educational toy including an enclosure enclosing a processor, data storage medium and a speaker and having a substantially planar surface, at least a portion of which comprises a contact-sensitive display screen for being contacted by the child.