AX

Welcome to the Brand page for “AX”, which is offered here for Providing an online information service through the connectivity of the internet and wireless media featuring information and in the nature of the health and medical field and digital media in the forms of videogames, virtual worlds, immersive learning simulations, mobile fitness, health and wellness, and healthcare, e-learning, general interest, classifieds, virtual community, social networking, multimedia sharing and advertising and information distribution services, providing, regarding, and in the nature of health and medical field online, mobile, offline, including through connected devices and digital media in the form of electronic games, activities and exercises to improve personal physical and cognitive health and performance and electronic means for measuring and scoring individual cognitive and health activity performance via the global wired and wireless computer/telecommunications network; promoting the goods and services of others through digital media; providing online computer databases and online searchable databases in the field of video gaming related to health and medical, general interest, virtual community, social networking, photosharing, video sharing and transmission of multimedia content;.

Its status is currently believed to be active. Its class is unavailable. “AX” is believed to be currently owned by “Goldstein, Douglas”.

Owner:
GOLDSTEIN, DOUGLAS
Owner Details
Description:
Providing an online information service through the connectivity of the internet and wireless media featuring information and in the nature of the health and medical field and digital media in the forms of videogames, virtual worlds, immersive learning simulations, mobile fitness, health and wellness, and healthcare, e-learning, general interest, classifieds, virtual community, social networking, multimedia sharing and advertising and information distribution services, providing, regarding, and in the nature of health and medical field online, mobile, offline, including through connected devices and digital media in the form of electronic games, activities and exercises to improve personal physical and cognitive health and performance and electronic means for measuring and scoring individual cognitive and health activity performance via the global wired and wireless computer/telecommunications network; promoting the goods and services of others through digital media; providing online computer databases and online searchable databases in the field of video gaming related to health and medical, general interest, virtual community, social networking, photosharing, video sharing and transmission of multimedia content;
Categories: PROVIDING ONLINE INFORMATION SERVICE