M2P

Welcome to the Brand page for “M2P”, which is offered here for Providing on-line exhibitions of digital representations of sensor data related to human body performance; entertainment services, providing video and computer game software; entertainment services, providing podcasts and video podcasts in the field of human body performance; providing information in the field of digital representation of sensor data of body performance; production of video and computer game software; entertainment services, providing digital collectibles, photos, images, audio, video, and digital representations of athletes, players, races, games, sports equipment, records, statistics, information, highlights, abstract representations, environmental conditions and virtual experiences in the field of sports for use in digital environments for entertainment purposes; entertainment services, providing on-line, non-downloadable clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities;wireless chargers; usb cables; wall adapters; pressure sensors; accelerometers; magnetometers; gyroscopes; sunglasses; sensors worn by humans, or sensors in sports equipment, that collect and transmit data related to human body performance; firmware, downloadable computer software, downloadable mobile applications, and video games which receive and analyze sensor data related to human body performance; downloadable podcasts and video podcasts on the topic of human body performance; firmware, downloadable computer software, downloadable mobile applications, and video games for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; downloadable digital media, files containing representations of data from human body performance, data derived from sensors worn by humans, or sensors in sports equipment; downloadable digital media, digital collectibles created with blockchain-based software technology and smart contracts, in the nature of representations of data from sensors worn by humans or sensors in sports equipment; firmware, downloadable computer software, downloadable mobile applications, and video games, to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; downloadable virtual goods, computer programs for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions, and virtual experiences; downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions and virtual experiences; downloadable software for use in connection with providing a digital platform for navigating digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application token marketplaces and auctions; downloadable software for use in providing information for digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application tokens; sports helmets; magnetically-encoded gift cards; downloadable virtual goods, computer programs for the creation and trade of digital collectibles using blockchain-based consensus protocols and smart contracts, featuring information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment; downloadable digital media, digital collectibles created with blockchain-based consensus protocols and smart contracts, in the nature of information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment;sports bags; fanny packs;exercise machines incorporating electronic and video game controllers; elbow pads, knee pads, shoulder pads, wrist guards, shin pads, chest pads, leg pads, arm pads, and target pads for athletic use; sports equipment, nets, balls, baseball bats, cricket bats, golf clubs, hockey sticks, skiis, racquets, hockey skates, ice skates, roller skates, in-line skates;digital art; graphic art representations of sensor data of related human body performance;m two p; m to p;footwear and insoles embedded with sensors and accelerometers, which collect and transmit data related to human body performance; footwear; insoles; clothing, tops, shoes, socks, sports bras, jerseys, hoodies, baseball caps, insoles, sock liners, boots, sandals, runners, sweatbands, scarves, swimwear, underwear, shorts, leggings, pants; outerwear, coats, jackets, gloves, mittens, hats, tuques; athletic clothing; headwear; athletic uniforms; athletic clothing with protective padding for sports;providing digital collectible services, operating an online marketplace for transactions and registry services using blockchain-based software technology and smart contracts for digital collectibles featuring digital representations of sensor data related to human body performance; retail store services featuring virtual goods, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities; online retail store services featuring virtual merchandise, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities;drinking bottles for sports;custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video games which is used to monitor, assess and optimize human body performance. non-downloadable cloud-based software which receives and analyzes sensor data related to human body performance; non-downloadable cloud-based software for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; non-downloadable cloud-based software to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance providing software as a service, providing others with software and mobile device applications which receive and analyze sensor data related to human body performance; providing software as a service, providing others with software and mobile device applications for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; providing software as a service, providing others with software and mobile device applications which enables users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; electronic monitoring and reporting of human body performance using computers or wearable sensors; custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloudbased software, and video games which is used for accessing, reading and tracking information in the field of data related to human body performance on a blockchain; providing user authentication services using wearable sensors; authentication in the field of sensor data related to human body performance; design and development of computer game, video game, mobile applications, virtual reality and augmented reality software; consulting in the field of designing video games; providing online, non-downloadable virtual goods, online non-downloadable computer programs for the creation and trade of digital collectibles, featuring players, games, records, statistics, information, photos, images, game footage, highlights, and experiences in the field of sports;.

Its status is currently believed to be active. Its class is unavailable. “M2P” is believed to be currently owned by “KINETYX SCIENCES INC.”

Owner:
KINETYX SCIENCES INC.
Owner Details
Description:
Providing on-line exhibitions of digital representations of sensor data related to human body performance; Entertainment services, providing video and computer game software; Entertainment services, providing podcasts and video podcasts in the field of human body performance; Providing information in the field of digital representation of sensor data of body performance; Production of video and computer game software; Entertainment services, providing digital collectibles, photos, images, audio, video, and digital representations of athletes, players, races, games, sports equipment, records, statistics, information, highlights, abstract representations, environmental conditions and virtual experiences in the field of sports for use in digital environments for entertainment purposes; Entertainment services, providing on-line, non-downloadable clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities;Wireless chargers; USB cables; Wall adapters; Pressure sensors; Accelerometers; Magnetometers; Gyroscopes; Sunglasses; Sensors worn by humans, or sensors in sports equipment, that collect and transmit data related to human body performance; Firmware, downloadable computer software, downloadable mobile applications, and video games which receive and analyze sensor data related to human body performance; Downloadable podcasts and video podcasts on the topic of human body performance; Firmware, downloadable computer software, downloadable mobile applications, and video games for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Downloadable digital media, files containing representations of data from human body performance, data derived from sensors worn by humans, or sensors in sports equipment; Downloadable digital media, digital collectibles created with blockchain-based software technology and smart contracts, in the nature of representations of data from sensors worn by humans or sensors in sports equipment; Firmware, downloadable computer software, downloadable mobile applications, and video games, to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Downloadable virtual goods, computer programs for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions, and virtual experiences; Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions and virtual experiences; Downloadable software for use in connection with providing a digital platform for navigating digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application token marketplaces and auctions; Downloadable software for use in providing information for digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application tokens; Sports helmets; Magnetically-encoded gift cards; Downloadable virtual goods, computer programs for the creation and trade of digital collectibles using blockchain-based consensus protocols and smart contracts, featuring information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment; downloadable digital media, digital collectibles created with blockchain-based consensus protocols and smart contracts, in the nature of information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment;Sports bags; Fanny packs;Exercise machines incorporating electronic and video game controllers; Elbow pads, knee pads, shoulder pads, wrist guards, shin pads, chest pads, leg pads, arm pads, and target pads for athletic use; Sports equipment, nets, balls, baseball bats, cricket bats, golf clubs, hockey sticks, skiis, racquets, hockey skates, ice skates, roller skates, in-line skates;Digital art; Graphic art representations of sensor data of related human body performance;M TWO P; M TO P;Footwear and insoles embedded with sensors and accelerometers, which collect and transmit data related to human body performance; Footwear; Insoles; Clothing, tops, shoes, socks, sports bras, jerseys, hoodies, baseball caps, insoles, sock liners, boots, sandals, runners, sweatbands, scarves, swimwear, underwear, shorts, leggings, pants; Outerwear, coats, jackets, gloves, mittens, hats, tuques; Athletic clothing; Headwear; Athletic uniforms; Athletic clothing with protective padding for sports;Providing digital collectible services, operating an online marketplace for transactions and registry services using blockchain-based software technology and smart contracts for digital collectibles featuring digital representations of sensor data related to human body performance; Retail store services featuring virtual goods, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities; online retail store services featuring virtual merchandise, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities;Drinking bottles for sports;Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video games which is used to monitor, assess and optimize human body performance. Non-downloadable cloud-based software which receives and analyzes sensor data related to human body performance; Non-downloadable cloud-based software for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Non-downloadable cloud-based software to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance Providing software as a service, providing others with software and mobile device applications which receive and analyze sensor data related to human body performance; Providing software as a service, providing others with software and mobile device applications for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Providing software as a service, providing others with software and mobile device applications which enables users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Electronic monitoring and reporting of human body performance using computers or wearable sensors; Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloudbased software, and video games which is used for accessing, reading and tracking information in the field of data related to human body performance on a blockchain; Providing user authentication services using wearable sensors; Authentication in the field of sensor data related to human body performance; Design and development of computer game, video game, mobile applications, virtual reality and augmented reality software; Consulting in the field of designing video games; Providing online, non-downloadable virtual goods, online non-downloadable computer programs for the creation and trade of digital collectibles, featuring players, games, records, statistics, information, photos, images, game footage, highlights, and experiences in the field of sports;
Categories: PROVIDING ON LINE EXHIBITIONS DIGITAL