VS

Welcome to the Brand page for “VS”, which is offered here for Entertainment services, providing facilities and equipment for games featuring laser tag games, immersive virtual reality games for use with virtual reality bays, and soft-core weaponry combat games on assault courses for use with guns, pistols, air guns rapid-fire mini guns, revolver-style gatling guns (gat), cannons, rifles, blasters, missile launchers, the foregoing being non-lethal weapons utilizing spongy artillery, whistler darts, foam projectiles, paintballs; location-based entertainment in the nature of indoor golf course featuring golf simulators; entertainment in the nature of providing indoor golf facilities featuring interactive golf simulators; entertainment in the nature of providing a golf activity center featuring golf and virtual golf games and miniature golf courses; entertainment services, organization of combined sporting and electronic gaming competitions in which competitors interact in physical and virtual environments; entertainment services, arranging and conducting of competitions for combined sporting and electronic gaming competitions in which competitors interact in physical and virtual environments; entertainment services, providing virtual reality and augmented reality environments in which users can interact for recreational, leisure, or entertainment purposes; conducting live entertainment in the nature of games featuring escape room attractions, charades, trivia questions and answers, and indicate specific sport, e.g., golf games for corporate events and team building to strengthen leadership and increase productivity through real-life experiences, unique adventures, and creative and visionary puzzle solving as opposed to simple desk-bound tasks; providing group training in the field of organizational effectiveness featuring team building activities; educational services, providing online training in the field of team building through 3d virtual reality environments utilizing avatars and online user interfaces that allow multiple participants to interact for training and educational purposes; conducting live entertainment in the nature of games featuring scavenger hunts by exploring new places in 3d virtual reality environments for multiple participants;virtual sports;.

Its status is currently believed to be active. Its class is unavailable. “VS” is believed to be currently owned by “Virtual Sports Entertainment LLC”.

Owner:
VIRTUAL SPORTS ENTERTAINMENT LLC
Owner Details
Description:
Entertainment services, providing facilities and equipment for games featuring laser tag games, immersive virtual reality games for use with virtual reality bays, and soft-core weaponry combat games on assault courses for use with guns, pistols, air guns rapid-fire mini guns, revolver-style gatling guns (gat), cannons, rifles, blasters, missile launchers, the foregoing being non-lethal weapons utilizing spongy artillery, whistler darts, foam projectiles, paintballs; Location-based entertainment in the nature of indoor golf course featuring golf simulators; Entertainment in the nature of providing indoor golf facilities featuring interactive golf simulators; Entertainment in the nature of providing a golf activity center featuring golf and virtual golf games and miniature golf courses; Entertainment services, organization of combined sporting and electronic gaming competitions in which competitors interact in physical and virtual environments; Entertainment services, arranging and conducting of competitions for combined sporting and electronic gaming competitions in which competitors interact in physical and virtual environments; Entertainment services, providing virtual reality and augmented reality environments in which users can interact for recreational, leisure, or entertainment purposes; Conducting live entertainment in the nature of games featuring escape room attractions, charades, trivia questions and answers, and Indicate specific sport, e.g., golf games for corporate events and team building to strengthen leadership and increase productivity through real-life experiences, unique adventures, and creative and visionary puzzle solving as opposed to simple desk-bound tasks; Providing group training in the field of organizational effectiveness featuring team building activities; Educational services, providing online training in the field of team building through 3D virtual reality environments utilizing avatars and online user interfaces that allow multiple participants to interact for training and educational purposes; Conducting live entertainment in the nature of games featuring scavenger hunts by exploring new places in 3D virtual reality environments for multiple participants;VIRTUAL SPORTS;
Categories: ENTERTAINMENT SERVICES