LEARN. EARN. PLAY.

Welcome to the Brand page for “LEARN. EARN. PLAY.”, which is offered here for Educational and entertainment services, providing an online interactive website for parents and children that allows parents to monitor and regulate children's online activities in the nature of grade appropriate online gaming and providing them with rewards for time spent or goals attained in an online learning environment in the nature of online subscriptions to magazines, virtual currency, pre-recorded cds and dvds, and downloadable gift cards;magnetically encoded, stored value cards for use by children, that allow children and their parents to regulated and monitor time spent on online educational activities and online entertainment activities;non-magnetically encoded store value cards for use by children, that allow children and their parents to regulate and monitor time spent on online educational activities and online entertainment activities;financial services, providing on-line stored value accounts in an electronic environment for use by children, that allow children and their parents to regulate and monitor time spent on online educational activities and online entertainment sessions; issuing stored value cards for use by children, that allow children and their parents to regulate and monitor time spent on online educational activities and online entertainment activities;.

Its status is currently believed to be active. Its class is unavailable. “LEARN. EARN. PLAY.” is believed to be currently owned by “GAZILLION, INC.”

Owner:
GAZILLION, INC.
Owner Details
Description:
Educational and entertainment services, providing an online interactive website for parents and children that allows parents to monitor and regulate children's online activities in the nature of grade appropriate online gaming and providing them with rewards for time spent or goals attained in an online learning environment in the nature of online subscriptions to magazines, virtual currency, pre-recorded CDs and DVDs, and downloadable gift cards;Magnetically encoded, stored value cards for use by children, that allow children and their parents to regulated and monitor time spent on online educational activities and online entertainment activities;Non-magnetically encoded store value cards for use by children, that allow children and their parents to regulate and monitor time spent on online educational activities and online entertainment activities;Financial services, providing on-line stored value accounts in an electronic environment for use by children, that allow children and their parents to regulate and monitor time spent on online educational activities and online entertainment sessions; issuing stored value cards for use by children, that allow children and their parents to regulate and monitor time spent on online educational activities and online entertainment activities;
Categories: EDUCATIONAL ENTERTAINMENT SERVICES