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PROVIDING WIRELESS GAMES

BrandOwner (click to sort)
16 BARS Valust Enterprises LLC
AIRGAMES Air Games Wireless Inc.
CERTAFIDE Shibumi, Inc.
CERTAPHONE Shibumi, Inc.
DEAD OR ALIVE TECMO, LTD.
FUNMOBILITY FunMail Inc.
JAMDAT ELECTRONIC ARTS INC.
JAMDAT MOBILE ELECTRONIC ARTS INC.
LOLLAPALOOZA FARRELL, PERRY
MOBILE PACIFIER Fowler, Steve
RYGAR TECMO, LTD.
SNAP TV MOBILE Snap TV, Inc.
TECMO BOWL TECMO, LTD.
TECMO MOBILE TECMO, LTD.
ULTIMATE ANGELS TECMO, LTD.
Technical Examples
  1. A method and system for simulating games of chance using cards are disclosed using a shuffler to shuffle a set of cards and dispensing one or more cards. Current regulations prohibit certain game operators from using certain games such as traditional craps and roulette. By simulating those games with cards, operators can still provide players with games they recognize and thereby develop excitement and new gaming alternatives for their players, as well as draw new players to such games through their familiarity with the indicia on the cards.
  2. A method and system for providing real time scratch-off lottery like games over a wireless network. The method and system allow a user of a wireless station to play a lottery game electronically with the feel of real-time scratch and win determination. Substantially concurrently, security, including win/loss determination is maintained by a betting service provider on a system apart from the wireless station of the user. The system tracks user accounts, outstanding lottery games, and randomly determines win/loss information. The user is notified of win or loss (or the value "underneath" the scratch-off block in near real time. The wireless station transmits minimal amounts of data, typically a lottery ticket identifier and description of the users actions to the betting service provider and receives a value to display from the betting service provider.
  3. A method and system facilitating selection of participants in multiplayer online electronic games. The method provides an efficient procedure for players to host and join new instances of multiplayer online electronic games, as well as providing a scheme that enables players to join multiplayer online electronic games that are already in progress. The method is implemented through a gaming utility that runs on each player's electronic device (e.g. PC) and interacts behind the scenes with an online messaging service. Player hosts are enabled to select players from a list of contacts provided by the online messaging service who they want to invite to join a chat session. A selected multiplayer online electronic game is selectively launched on all of the player's computers through a single command issued by the host. Additionally, the gaming utility provides players with a list of existing chat sessions being hosted by other players so as to enable the players to join multiplayer online electronic games that are already in progress. The system includes a plurality of electronic devices linked in communication across a communications network, such as a LAN or the Internet. Each electronic device is operatively coupled to a headset having a pair of headphones and a microphone. The headset is worn by a player, enabling the players to verbally communicate with others in a verbal chat session.
  4. A casino game incorporates at least a first compulsory playing mode and one or more optional playing modes without a house advantage. Preferably, the first playing mode is a three-, five- or seven-card poker game against a payout scale based on the respective hand poker rank or against both a payout scale and the dealer. Optional modes without a house advantage include head-to-head poker games against the dealer only and poker games against other players. Side wager options are also available for high hands, thereby increasing player interest by providing a chance for a high payout.
  5. The present invention relates to a method for managing access to a wireless personal area network in an intelligent concentrator. The method manages wireless access to a network by providing wireless communication in the network, providing firewall protection between the network and a wireless access device, receiving an identification code from the wireless access device to the network, determining whether the identification code is valid, granting network access to the wireless access device when the identification code is valid, denying network access to the wireless access device when the identification code is not valid, and issuing an alert to a network manager when the identification code is not valid. The identification code can be the unique media access code of the wireless access device or any other unique identification code previously registered with the network manager.

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