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INTERACTIVE EDUCATIONAL

BrandOwner (click to sort)
06 GOLEO VI Federation Internationale de Football Association (FIFA)
06 GOLEO VI Federation Internationale de Football Association (FIFA)
BUILDING BRIDGES AND FUTURES MOTOROLA, INC.
MIND BODY SELF FESTIVAL ADVANCE MAGAZINE PUBLISHERS, INC.
THE STROKE AWARENESS MISSION AstraZeneca AB
TOOLS TO FIGHT BACK Rath, Wayne
TOOLS TO FIGHT BACK Rath, Wayne
VISUALIZING HISTORY Clio, Inc.
Technical Examples
  1. A system, method, and computer program product for selecting an educational institution, including determining selection criteria for an educational institution, including a location of the educational institution, a type and size of the educational institution, and an admission selectivity of the educational institution; and generating a list of one or more recommended schools satisfying the selection criteria, wherein the recommended schools satisfy predetermined freshman retention rates and graduation rates.
  2. An interactive educational apparatus is described. The educational toy apparatus includes an indicium containing structure and a base unit capable of being vertically attached to a vertical surface such as a refrigerator door. The indicium containing structure is capable of being attached to the base unit so that the indicium containing structure and the base unit are vertically oriented.
  3. A system, method and article of manufacture are provided for generating an incremental explanatory object in an educational application program, First, at least one interface is provided including a plurality of fields. Educational textual information is then entered via the interface for entry into the fields. During operation, the user is permitted to select an incremental explanatory icon on the interface. Upon the selection of the incremental explanatory icon, a plurality of sequential fields are shown. Thereafter, the user is prompted to enter educational textual information for entry into the sequential fields. The received textual information is subsequently compiled in an executable educational application program.
  4. Computer software and portable memory for an electronic educational toy designed to stimulate the development of a child's mind using audio feedback, the educational toy including an enclosure enclosing a processor, data storage medium and a speaker and having a substantially planar surface, at least a portion of which comprises a contact-sensitive display screen for being contacted by the child.
  5. An electronic educational toy designed to teach letters, words and numbers and stimulate the development of a child's mind using audio feedback, the educational toy including an enclosure enclosing a processor, a data storage medium and a speaker and having a substantially planar surface, at least a portion of which comprises a contact-sensitive display screen for being contacted by a child.

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