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DEDICATED GAMING CONSOLES

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06 GOLEO VI Federation Internationale de Football Association (FIFA)
06 GOLEO VI Federation Internationale de Football Association (FIFA)
ANUMANA anumana
CASH CAR VIDEO GAMING TECHNOLOGIES, INC.
CHECKERED FLAG FORTUNES VIDEO GAMING TECHNOLOGIES, INC.
DIAMOND FEVER VIDEO GAMING TECHNOLOGIES, INC.
DOUBLE FEVER VIDEO GAMING TECHNOLOGIES, INC.
FINAL LAP FORTUNES VIDEO GAMING TECHNOLOGIES, INC.
FINISH LINE FORTUNES VIDEO GAMING TECHNOLOGIES, INC.
GOLEO VI Federation Internationale de Football Association (FIFA)
HALF-MILE HONEYS VIDEO GAMING TECHNOLOGIES, INC.
MOTOR HEAD MILLIONS VIDEO GAMING TECHNOLOGIES, INC.
MR. MILLIONAIRE VIDEO GAMING TECHNOLOGIES, INC.
MR. MONEY BAGS VIDEO GAMING TECHNOLOGIES, INC.
SPY-LOK Bartron, Ron R.
SUBTOPIA Spark Unlimited, Inc.
TOUCHDOWN TREASURES VIDEO GAMING TECHNOLOGIES, INC.
VICTORY LAP VIDEO GAMING TECHNOLOGIES, INC.
WHITE KNUCKLE FEVER VIDEO GAMING TECHNOLOGIES, INC.
WIN MY MONEY VIDEO GAMING TECHNOLOGIES, INC.
Technical Examples
  1. A disclosed gaming machine may securely communicate with devices over a public network such as the Internet. The gaming machine utilizes a combination of symmetric and asymmetric encryption that allows a single gaming machine to securely communicate with a remote server using a public network. The secure communication methods may be used to transfer gaming software and gaming information between two gaming devices, such as between a game server and a gaming machine. For regulatory and tracking purposes, the transfer of gaming software between the two gaming devices may be authorized and monitored by a software authorization agent.
  2. A console concentrator is provided as an integral part of a modular computer system to provide access to consoles in the components of the system in a secure and flexible manner. For example, the console concentrator can provide a common point of access to respective consoles of a plurality of blades in blade server system. It can also provide access to consoles of, for example, a switch processor in the blade server system.
  3. Methods and apparatus are described for generating a gaming application signature which uniquely represents a gaming application having a plurality of gaming application objects associated therewith. A subset of the plurality of gaming application objects are retrieved. An object signature is generated for each of the retrieved gaming application objects. The object signatures are combined to generate the gaming application signature.
  4. A gaming system includes a network server connected to a plurality of gaming devices that are adapted to provide a video payout on each play based on a set of payout parameters. Memory at each gaming device stores payout parameters that correspond to each possible gaming result or outcome. When a play is initiated by a player, a gaming result is generated at a gaming device. The gaming device responds by accessing a corresponding payout parameter from the memory which may be a monetary amount, a video presentation segment or a combination thereof. If the payout is video, the network server receives the payout parameter and transmits video presentation segment to the gaming device accordingly. The gaming device then provides a video payout, in the form of displayed video presentation, to the player. The player thus receives at least one form of payment on each play.
  5. While engaged in a dedicated channel, a User Equipment (UE) may get stuck on it. A method and the computer program product detects whether the UE is stuck on the dedicated channel (202). When it is detected that the UE is stuck, the UE or the corresponding network in which the dedicated channel is located carries out a local release of the UE from the dedicated channel (204), and the UE is placed in idle mode (206). Locally releasing the UE from the dedicated channel curtails unnecessary battery consumption in the UE and limits wastage of network resources and bandwidth.

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