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ANIMATION BLANK VIDEO DISKS
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Technical Examples
- An image sensing unit generates a video signal by image-sensing an object. A detecting unit detects a feature of a picture contained in the video signal. An animation generating unit generates animation data on the basis of the detected feature. The generated animation data is synthesized with the video signal by a synthesizing unit. The resultant data is recorded.
- When reproducing animation data stored in a data storing section (11), a data evaluation section (21) evaluates the complexity of the animation data before reproducing the animation data, and judges whether or not an animation reproducing section (12) can reproduce the animation data without problem. When the data evaluation section (21) judges that, because of insufficient function or throughput, the animation reproducing section (12) cannot directly reproduce the evaluated animation data, the data evaluation section (21) does not allow the animation reproducing section (12) to reproduce the animation data, and instead notifies a user that the reproduction is not possible. With this, it is possible to prevent defects that animation in which data of some types are missing and animation having many missing frames are reproduced, even when animation reproducing terminals having a variety of throughputs reproduce animation data having various complexities.
- A system and method for graphically showing the animation order of animated elements in a presentation program or other software. The invention consists of a User Interface (UI) widget which shows the order of the animation in the presentation. This UI employs an animation On Object User Interface (OOUI), or animation tag, that is preferably a rectangular control that encloses a number, and labels the order in which objects are animated. Each animation OOUI or animation tag is associated with an object on a display during creation and editing. The animation OOUI or tag is preferably placed in close proximity to the object it is associated with, rather than in a separate window or dialog box, and is hence termed 'On Object'. The animation tag is active and responds to computer input device selection actions. Each animation OOUI is typically associated with an animation list.
- A system and method for graphically showing the animation order of animated elements in a presentation program or other software. The invention consists of a User Interface (UI) widget which shows the order of the animation in the presentation. This UI employs an animation On Object User Interface (OOUI), or animation tag, that is preferably a rectangular control that encloses a number, and labels the order in which objects are animated. Each animation OOUI or animation tag is associated with an object on a display during creation and editing. The animation OOUI or tag is preferably placed in close proximity to the object it is associated with, rather than in a separate window or dialog box, and is hence termed 'On Object'. The animation tag is active and responds to computer input device selection actions. Each animation OOUI is typically associated with an animation list.
- A video output device adds a blank on both left and right sides or both upper and lower sides of an input video to produce a video having the same aspect ratio as that of the display screen of the display device, when an aspect ratio of the input video and an aspect ratio of a display device for displaying the video are different. At this time, the brightness of the blank to be added to the input video is adjusted in accordance with the brightness near the boundary between the input video and the blank to suppress a difference in brightness near the boundary.
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