EDUCATIONAL SOFTWARE FIELD

Brand Owner (click to sort) Address Description
ACTIVE CHEMISTRY SASC 44 Amogerone Crossway #7862 Greenwich CT 06836 educational software in the field of chemistry;CHEMISTRY;
BRAINSTORM NATIONAL ASSOCIATION FOR CHILD DEVELOPMENT, INCORPORATED 1140 East 36th Street, Suite 210 Ogden UT 84403 educational software in the field of auditory and visual learning used for children with hearing, visual, and learning impairments;
FLASHCUBES KAPLAN, INC. 1515 West Cypress Creek Road Fort Lauderdale FL 33309 educational software in the field of test-taking preparation;FLASH CUBES;
MY JOURNEY Minnesota Department of Children, Families & Learning 1500 Highway 36 West Roseville MN 551134266 EDUCATIONAL SOFTWARE IN THE FIELD OF CAREER PLANNING AND MANUALS SOLD TOGETHER THEREWITH;
NEW MEDIA LEARNING NEW MEDIA LEARNING Suite 103 1308 Main Street St. Helena CA 94574 Educational software in the field of human resources, namely educational software featuring instruction and training on the subject of sexual harassment with an objective of preventing its occurrence;NEW MEDIA;
POSTMORTEM DIALOGUES WITH THE DEAD ANDERSON, MICHAEL D. 22 Peach Street Brownsville PA 15417 Educational software in the field of forensic science;POSTMORTEM DIALOGUES WITH THE DEAD;
SKYGAZER Mathis, Tom 865 Ackerman Drive Danville CA 94526 Educational software in the field of astronomy featuring astrological information used for simulating galaxies of the universe, planets, solar system and astronomical phenomena, and generating star charts;SKY GAZER;
SNAPP IT'S THE HOW 6211 W. Northwest Highway Suite 2306 Dallas TX 75225 Educational software in the field of business management;Books and charts regarding business management and personal and professional achievement;
SPARKY THE MATH DOG Minnesota Educational Computing Corporation (MECC) 6160 Summit Drive North Minneapolis MN 554304003 educational software in the field of mathematics;IN THE STATEMENT, COLUMN 1, LINE 2 AFTER CORPORATION, (MECC) SHOULD BE INSERTED.;computer game software;MATH;The stippling shown in the drawing is a feature of the mark and is not intended to indicate color.;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. Computer software and portable memory for an electronic educational toy designed to stimulate the development of a child's mind using audio feedback, the educational toy including an enclosure enclosing a processor, data storage medium and a speaker and having a substantially planar surface, at least a portion of which comprises a contact-sensitive display screen for being contacted by the child.